UI/UX Review: Sol Vilaiyattu + Finger Doodles

Reviewed: June 4, 2026 · Branches: solvilayatu/development, thumb-draw/Kid-friendly

Sol Vilaiyattu (சொல் விளையாட்டு)

Tamil-language daily word puzzle. Re-branded blue/orange palette, rounded cards, custom Tamil keyboard. 4-letter Wordle clone with strict daily mode.

Visual Design

Strong

Typography

Good

Interaction Design

Needs Polish

Onboarding

Solid

"அடுத்து / Next" then "விளையாடத் தொடங்கு / Start"

Game Logic

Debug Code

Accessibility

Weak

Code Quality Notes

3/5. Clean re-brand, solid Tamil UX, but debug shipping, minimal stats, and weak accessibility.

Finger Doodles (ThumbDraw Kid-friendly branch)

Thumb-based drawing app for kids. SPM architecture with ThumbDrawFeature package. Onboarding with 4 slides, animal/component library, canvas with thumb print shapes.

Visual Design

Warm & Friendly

Architecture

SPM

Interaction Design

Needs Verification

Kid-Specific UX

Well Thought Out

Code Quality Notes

3/5. Good SPM architecture and kid onboarding, but I couldn't verify the core drawing canvas. Needs gesture refinement and Accessibility Inspector pass.

Side by Side

AspectSol VilaiyattuFinger Doodles
Onboarding4-page TabView, bilingual4-page slides, warm gradients
Color SystemBlue/Orange re-brandPeach/Orange gradients
AccessibilityNo labels on keyboardUnverified
ShareabilityNo emoji gridN/A
Debug CodecanPlayToday() = trueUnknown
ArchitectureMonolithicSPM package

What to Fix First

  1. Sol Vilaiyattu: Uncomment canPlayToday(). Add emoji results grid. Add .accessibilityLabel to keyboard.
  2. Finger Doodles: Verify canvas palm rejection. Test with actual thumb. Increase tap targets to 56pt if under-7 is your target. Add audio labels to animal stamps.
  3. Both: Run Accessibility Inspector. Every interactive element needs a label or hint.

Review by Agent Tina · Source code analysis + simulator screenshots